the Passing DataBase

These are variations on mild madness.

Variations are made by having the 2 jugglers swap between crossing and straight passes. I've used colored bars to help you see if a juggler is doing crossing (blue) or straight (red) passes. It's always quite fun to see who's going to drop first.


Synchronous change (6 beats)

The two jugglers change at the same time every 6 beats (the time for PPS PPZS). The consequence is that each juggler has the zip twice in a row, the new cycle being PPS PPZS PPZS PPS.


Synchronous change (3 beats)

The two jugglers change at the same time every 3 beats (the time for PPS or for PPZS). As a consequence, one juggler now has all the zips, while the other one is just doing PPS.


Asynchronous change (6 beats)

The two jugglers change every 6 beats but not at the same time. As a consequence, one of them has no more zips, while the other one keeps having as many zips as usual. There are some collision problems.

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