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Runarounds

Jugglers needed (base version): 3 good

Runarounds are passing patterns where a juggler gets rid of all their clubs and takes up another position where they will start juggling again by receiving clubs from their partners.

Imagine yourself in the diagram to the left: A and B have 3 clubs each and C has none. A & B are passing together in 2-count until B decides to throw all his passes to C. Now, after 3 passes A no longer has clubs, so B & C are left passing. A can now move next to B and wait until C decides to pass with him (As in the beginning between C and B).
This is the basic maneuver for the following patterns.

It is possible to perform the maneuver described here without anyone stopping. To achieve this, we must not pass to the person from whom we received our clubs. B starts passing directly with C. After 3 passes C will be ready to throw to A, who no longer has any clubs, and who will have quickly moved next to B.

There are many ways to proceed with this maneuver, which may entail different positions to be taken by the jugglers when they move, or adding more clubs (or adding different rhythms but the descriptions here are given for a 2-count).

In the same spirit, the shooting star (4 jugglers) is a beautiful passing pattern, but much more dangerous...


Jugglers' Movement:

Three possibilities (that I am aware of) exist where the jugglers place themselves to the left or right of the juggler facing them when they move.

position diagram commentary

left

(pentagon)

    The juggler moves to place themselves to the left of the juggler facing them without crossing through the other two jugglers' pattern.

right

(line)

    The jugglers must go to the right of the juggler facing them. Therefore they must be ready to cross the pattern just after they throw their last pass. They must cross the pattern perpendicularly to the pattern. There is a risk of collision which can be avoided if the person who has just moved throws his last pass a little higher than necessary (C here).

right

(pentagon)

    The same thing as previously, but if jugglers don't move as far as previously, they can stay in a circle. All that needs to change is that the person next to the one who has moved, takes that person's place. As above, the same thing for applies for collisions.


Rhythms and numbers of clubs :

All the passing patterns that I describe are done in a 2-count. It is important to stay in time when one has less than 3 clubs, which means doing selfs (and not hand over a club) as if one has 3 clubs instead of 1 or 2.

Below is a table, which quickly summarizes some possible rhythms.

clubs description
6 The moving juggler has 2 beats (his hands are empty after his last pass) to take up his new position. Therefore there is a lot of time, and it is not necessary to run or anticipate the move.

7 singles

The pattern is basically the same as "6", except that the third juggler (C) starts with one club (instead of none). He are thus ready to throw his first club at the same time as the person who is about to move throws his last (A). There are two possibilities:

  • A (and the others will do the same when their turn comes) only throws 2 passes to B. He then arrives at his new position with the last club. He still has 2 beats to move, which gives him the opportunity for a flashy flourish, thumb-twirl etc... while he moves.
  • A throws his 3 clubs to B. Keeping in mind that he throws B his first club at the same time that he gets rid of his last, it is essential to anticipate the move. After his second throw, A should approach B and throw him his last pass while moving to catch the one thrown by C.
7 with doubles The feeling is exactly the same as with 6 clubs except that the base rhythm is a 7-club 2-count. We can therefore add an eighth club as we did when going from "6" to "7 singles".