|With 6 clubs, the base of most passing patterns
is two jugglers juggling a solo 3 club cascade synchronously. They're doing
some singles and alternate right and left hand throws. Let's write that
- RH self: S
- LH self: S
- RH self: S etc...
so each juggler's sequence is SSSSSS....
So what happens when J1 decides to throw a pass to J2?
J1 now has one less club in his pattern. He now needs to get another club back, and J2 is the only supplier available at the moment.
|J1 passes to J2 --> problems
|Solution: J2 passes at the same
J1 and J2 throw synchronously (as passes or selfs) with their RH and LH alternatively.
Selfs (noted S) are crossing singles (RH -> LH or LH -> RH)
Passes (noted P) are tramline singles (RH -> LH or LH -> RH)
The rhythms are symetric (symetric passing patterns) and synchronous: if J1 does S, then J2 does S -- if J1 does P, then J2 does P.
We're going to do exactly the same thing. The base is now 2 jugglers juggling
a solo 4 club fountain in doubles. We can juggle exactly the same patterns than
with 6 clubs, but some of the rules change:
Selfs (noted by S) are straight doubles (RH -> RH or LH -> LH)
Passes (noted by P) are crossing doubles (RH -> RH or LH -> LH)
There is no more single-pass or single-self !
Once the theory is known, there is not much more to say, except:
These patterns are collision prone because both jugglers are passing crossing passes at the same time. See the collision page for assistance!.
In 4-count (PSSS), you pass and receive from the same hand. Each club you receive is the one you're going to throw back. In usual 6 and 7 club patterns, this happens in a 3-count.
Here are a few patterns you can try:
3-count or PSS (and the 6-count) are detailed here.
1-count or ultimate (P). Also worth trying in singles.
PPS (to be mastered before example 2)
and the chocolate bar (PPSS) !
I haven't tried this yet, however JoePass! can do it perfectly :-) , and I think it might be possible to do 1 or 2 cycles if you can already do the above PPS and have understood well 6 club Mild Madness.
Here's how it goes:
J1 (top line in the diagram) throws crossing passes, J2 throws straight passes
We don't have (as in mild madness) a pass-zip, rather a double-zip (the double being a self).
In fact, it's worse than that; because when you receive a pass at the 'wrong' end, you have to throw a crossing self double followed by a zip (or at the same time as the zip).
The full cycle is in fact: PPS PPScZ, which means:
Pass, Pass, Double Self - Pass, Pass, Crossing Double Self, Zip
The causal diagram for a full cycle shows all this.
8 clubs Mild Madness