the Passing DataBase

This one is a classic.  B faces A and sends his passes back over his shoulder to C.  All the passes are singles (C has a long pass). 

B's passes should come in as close to the center as possible (like a tomahawk) after making two turns (in theory, it's a single, but in practice, do what you will).  There are also variants in which the club is thrown under the left arm, behind the back, or between the legs (trebla or albert, I don't remember which) instead of over the shoulder.


See also 4-person lines.

Usually done in 4-count or 2-count, but 3-count (or other rhythms such as popcorn) is also interesting. Once solid with 9 clubs, try 10 in 2-count:

And if 10 works, try 11--the line may be the easiest way to do 11:

And if 11 works, try 12:

4-count versions with double-returns

Double returns can help handling the gap created by B's double pass (dropback).

With double-return in the middle

With double-return in the middle

A Trick

Here is a clean and flashy way for the middle person to make a half-pirouette, thus changing the direction of the line.  This works for a 9-club line in 4-count.

Looking at the diagram at the top, A, at any moment, can throw a triple to C (in a 2-count).  B immediately sends a crossing left-handed double to A and turns around just in time to receive C's pass.  The roles are switched.  The diagram below sums it up more clearly.

If this diagram makes no sense to you, read the explanation for causal diagrams.

As you can see, B has little time to react, so preferably, A should give a warning when he decides to throw the triple.

In a 4-count line, B can also turn while juggling (during the 3 selfs) without warning.  A and C then react accordingly