the Passing DataBase

1, 2, 3, ... 3p, 4p, ..., 3*, 4*,..., 4x, 5x: Cf. SiteSwap, and hurry for the *.
1-count, 2-count, 3-count ...: Cf. n-count
2/3-count: PPS, this name is scarcely used (on this site anyway)
< ... | ...>: Cf. SiteSwap.
ambidextrous pattern: a pattern that makes you do exactly the same things with your right and left hands. Eg: 3-count.
Back-to-back: when your back is touching your partner's back, which means you'll have to change the way you're throwing your passes.
Causal diagrams: Notation created by Martin Frost for describing passing patterns. See the explanations.
cde (ou cdew2): Wolfgang Westerboer's Causal Diagram Editor... Useful to create and use causal diagrams. Cf. JoePass!.
Chocolate bar: PPSS PPSS.... See the relevant page.
Chops: see Tomahawks
crossing: Beware! A crossing self will change hands, for eg. from RH to LH. In normal passing patterns, a crossing pass will go from your RH to your partner's RH, or LH to LH.(unless you're doing a front-to-back pattern).
Every's: 2-count, SP...
Every other: 4-count, SSSP...
Feed/Feedee/Feeder: Cf. introduction to feeds.
Flat: Club thrown with no spin. Can be horizontal or vertical.
Floaty: A floaty pass is a pass that is thrown a bit higher than usual but does not spin more (thus spinning more slowly). A SiteSwap 3.5 is a floaty SiteSwap 3.
Front-to-back : when you're looking at your partner's back. Your partner is catching passes coming from behind (and usually above).
Handacross (or hand-across): Passing a club from one hand to the other. Can be done with a very short flat throw, or by putting the club from one hand to the other.
Hand-off: See Handacross.
Hurry: For an introduction, Cf hurrys. For advanced theoretical stuff, see Christophe's article.
JoePass!: A juggling simulator. Cf. JoePass!
LH: abréviations for Left Hand.
Martin: Mr. Frost's first name. A passing pattern devised by Martin Frost may well prevent you from sleeping for a few nights.
MHN: (Multi Hand Notation) notation based on SiteSwap which describe at each beat what is done by both hands: (4, 4) is throwing 2 doubles in column, (3, -) is a normal RH self... Cf. Christophe's articles in the articles section.
n-count: Passing pattern in which a pass is made every n throws. Sometimes also more generaly used for pattern which cycle is of length n (even if there is more than 1 throw in the cycle). For a 3-count: SSP SSP ... Independant of the number of clubs.
notation PPSSPPSSS etc: P means Pass, S means Self. Eg: SSSP is: LH self, RH self, LH self, RH pass and you start again from the beginning (it's the 4-count).
RH: abréviations for Right Hand.
Shower: 2-count, SP... (in a passing context)
(juggling) Simulator: A software that has some tiny guys juggling on the computer screen. Frustrating since they never drop, but quite useful sometimes.
SiteSwap: A juggling notation that is using integers. See the links for solo SiteSwaps, or the page about Causal diagrams and passing SiteSwaps.
Slow-fast: Cf. page slow-fast
Syncopation: The family of tricks that mess up with the rhythm of one juggler (or both). These are the doubles (early or late), triples, ... and some less popular one (solo siteswaps, forced passes...).
straight: (aka tramline if it's a pass throw) The contrary of crossing.
Tango: PS PS PPSS...
Thundershower: Cf. Ultimate.
Tomahawk: Pass thrown from above the shoulder like an Indian axe.
tramline: See straight.
Twin towers: variation on popcorns. Cf. popcorn 6-count.
Ultimate: A passing rhythm with no selfs. Aka 1-count or thundershower.
Vamp: see handacross. Some may say that a Vamp is a crossing 2, while a handacross is a 1.
Waltz: 3-count, SSP...
Zip: see handacross.