Feeds

http://www.passingdb.com

10 clubs funky PPS feed10 clubs3 jugglers
Popcorn feeds10, 11, 12 clubs3 jugglers
JaSoN's countdown11, 12 clubs3 jugglers
Miscellaneous W-feeds15 clubs5 jugglers
Technofeeds8, 10 clubs3 jugglers
Alan Anguish8, 9, 10 clubs3 jugglers
Martin's Mildness & Martin's Madness9 clubs3 jugglers
PPS feed (aka 3-count feed)9 clubs3 jugglers
Slowfast feed 1-count/3-count9 clubs3 jugglers
Keith's PPS feed9 clubs3 jugglers
Sunshine Series9 clubs3 jugglers
2-count feeds9, 10, 11 clubs3 jugglers
PPS feeds9, 10, 11 clubs3 jugglers
1-count feeds9, 10, 11, 12 clubs3 jugglers
Line feeds9, 12, 13 clubs4 jugglers

10 clubs funky PPS feed

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Credits: first publication by Jon Skjerning-Rasmussen in Kaskade 65

This one looks quite difficult. Here is what Jon said in Kaskade 65 (F1 & F2: feedees, FF: feeder):

In this pattern everybody starts at the same time from the right. F1 stands to the right of F2. FF has 4 clubs and does: crossing double to F1, straight single to F2, self, cross doub (F2), straight single (F1), self. All the feedees' passes are straight and both start with a self before doing their 3-count sequences. F1 does: left single pass, self, self, right trip pass, self, self. F2 does: left trip pass, self, self, right single pass, self, self.


Popcorn feeds

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Introduction

The purpose of this page is to give some feed patterns where the feedees or the feeder are doing a popcorn rhythm.

You'd better be familiar with the whole popcorn family and especially with the 6-count popcorn, the 3-count and the 5-count popcorn.

More details may follow, but for now, you're alone with the causals.


Feedees in popcorn

feeder in 3-count, feedees in 6-count popcorn

10 clubs

feeder in PPS, feedees in 3-count popcorn

10 clubs

11 clubs

feeder in 2-count, feedees in 4-count popcorn

10 clubs

11 clubs

12 clubs

feeder in 4-count, feedees in 8-count popcorn 5551

10 clubs


feeder et feedees in popcorn

feeder in 3-count popcorn , feedees in 6-count popcorn

10 clubs

11 clubs

feeder in 4-count popcorn , feedees in 8-count popcorn 5551

11 clubs


For some added fun

feeder in whynot, feedees in 5-count popcorn

10 clubs


JaSoN's countdown

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Credits: first publication by Jon Skjerning-Rasmussen in Kaskade 66

Here is what Jon says about JaSon countdown in Kaskade 66:

This pattern I invented in Rotterdam last year with Simon and Nick, but unfortunately they live in Germany and England, so I haven't had the chance to get it really solid. The pattern has both an 11-club version and a 12-club version (I don't remember which one we did in Rotterdam - but we had it working for a while so it was there were probably only 11 pieces of plastic in the air).

Anyway, warm up by juggling it with 9 clubs. 'Feedee 1' (F1) does pssp-spps while 'Feedee 2' (F2) starts four beats later thus doing spps-pssp (don't get confused by the hyphen - it, doesn't mean anything, is for the people that choose to think of the countdown from 3 as a pssp followed by the reverse: spps). The feeder (FF) does ultimate starting with two inside passes then going into the sequence which is four outside passes, four inside passes etc. This is a nice pattern and can be extended to the n-feed, the w-feed etc. In these cases only the two jugglers on the end do the countdown - all the others are feeding. Well, back to The Real Stuff.

JaSoN countdown: 11 clubs

To do the 11-club version have have the two feedees do the easy end of the Copenhagen Countdown (that is straight double passes and no zips). F1 starts with 4 clubs and does pssp-spps. F2 has 3 clubs and starts at the same time as F1 doing spps-pssp. Both start with the right hand. FF starts at the same time as the feedees but from the left hand and he does ultimate. He does one inside pass before going into the real sequence which is four outside passes (starting from the right) followed by four inside passes (also starting right, of course). All the passes are normal (not floaty) straight doubles as this pattern is synchronous.

FF is the centre line and F1 is the top line, and F2 is the bottom line. If you don't understand the difference between inside and outside passes imagine that you are walking along the middle line of the causal diagram passing in the direction of the arrow (with the appropriate hand) each time you walk over one of the letters.

JaSoN countdown: 12 clubs

In the 12-club version all the passes are floaty doubles and F2 (this time equipped with 4 clubs) starts with a left hand pass half a beat before the feeder and a whole beat before F1. FF and F1 both start with the right hand. F2 starts one throw earlier in the throwing sequence thus doing pspps before going into the Copenhagen Countdown sequence. To get this to work FF will be crossing and the feedees doing straight passes (as in the diagram), but it can also be done with FF going straight, and the feedees doing crossing passes. Have fun!


Miscellaneous W-feeds

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You can of course use the traditional W-feed positions for these patterns, but all of them can also be done with the jugglers arranged as in the diagram on the right. disposition bis

W-feed with 3-count and 2-count

poste_barre_valse1   poste_barre_valse2   poste_barre_valse3  poste_barre_valse5   poste_barre_valse6   poste_barre_valse7

Rhythms:
A & B : 2-count (left hand throws for B)
C, D, E : 3-count


W-feed with 3-count and PPSS

poste_barre_valse1   poste_barre_valse2   poste_barre_valse3   poste_barre_valse4  poste_barre_valse5   poste_barre_valse7
poste_barre_valse8  poste_barre_valse9   poste_barre_valse10   poste_barre_valse11   poste_barre_valse12  

Rhythms:
A et B : chocolate bar (PPSS)
C, D, E : 3-count (waltz)


W feed with PPS and 1-count

poste_barre_PPS1   poste_barre_PPS2   poste_barre_PPS3  poste_barre_PPS4   poste_barre_PPS5   poste_barre_PPS6

Rhythms:
A & B : 1-count (ultimate)
C,D & E : PPS

W-feed with PPS and miscellanous rhythms

poste_barre_PPS1  poste_barre_PPS2  poste_barre_PPS3  poste_barre_PPS4  poste_barre_PPS5  poste_barre_PPS6

Rhythms:
A & B : PPS
C : SPPSSP (SP-PS)
D : SPSSPS (SSP)
E : PSSPPS (harder to remember)


Technofeeds

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These passing rhythms are some very interesting slow-fasts with a feeder in a special 1-count. I made some additional diagrams to make it clearer:

B: feeder
A: feedee 1
C: feedee 2
(RH: right hand, LH: Left hand)

RH pass - LH zip

RH pass
LH pass - RH zip

LH pass

In the 2 patterns (8 and 10 club), B starts with 2 clubs in each hand, and won't do the first 2 zips.

8 club technofeed

The feedees do a very (very very) slow 1-count. They should try to throw at the very last moment to make it easier for the feeder.
Feedee 1 (A) does straight passes, feedee 2 (C) does crossing passes.
A & C start with a club in each hand.

8 clubs technofeed

10 clubs technofeed

This time it gets a lot more difficuly for the feedees, they're now doing a rhythm, which, from their point of view, is called techno. The feeder does the same thing as in the 8 clubs version.

As in the 8 clubs version, A does straight passes, B does crossing passes. They each start with 2 clubs in the right hand and 1 in the left.

10 clubs technofeed


Alan Anguish

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Theses rhythms are slow-fasts with feeder and feedees on ultimate (1-count). Therefore, the feedees have to juggle slowly. Here are the 8, 9 and 10 clubs versions.

Alan's Anguish, 8 clubs

The feeder's sequence is : diagonal, diagonal, tramline, tramline or - to say it differently - outside, outside, inside, inside.
For both feedees it's relatively easy ; each is always aiming toward the same hand (in order to have 4 clubs on each side).

Alan's Anguish, 8 clubs

Alan's Anguish, 9 clubs

Alan's Anguish, 9 clubs

Alan's Anguish, 10 clubs

Alan's Anguish, 10 clubs


Martin's Mildness & Martin's Madness

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Credits: Created by Martin Frost

Mandatory : being able to juggle Mild Madness

There's two possibilities to juggle Mild Madness as a feeder :


Soft version : Martin's Mildness (tramline passes)


The diagrame below isn't really helpful (a bit too messy) but if you understood the general idea, go for it !

Martin's Mildness


Hard version : Martin's Madness (diagonal passes)

This version is harder because it's more difficult to visualize clearly who gets what, and when. And the inside passes don't feel like they're crossing at all.

Martin's Madness

PPS feed (aka 3-count feed)

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Credits: Created by Martin Frost

Normal PPS feed

The feeder is juggling a PPS while both feedees are juggling waltzses (3-count). The second feedee starts with a left hand pass (see diagram #2).

Inside
Inside
self
Outside
Outside
self

We can summarize the pattern with the casual diagram below :


Position change 1 - left feedee

If you are the left feedee (B in this case) and if you leave your position just after a right hand pass, you'll be back on the other side with a left hand pass 5 beats later. What A must do to become the feeder is described below the diagrams.

A : self
1 : pass
2 : self

3 : self

4 : pass
5 : pass

A actions :
4 : pass (cf. diagram)
5 : pass (cf. diagram)
6 : self
7 : pass .....


Position change 2- right feedee

If you are the right feedee (A in this case) and if you leave your position just after a right hand pass, you'll be back on the other side with a right hand pass 4 beats later. What B must do to become the feeder is described below the diagrams .

B : passe
1 : self
2 : passe
3 : self
4 : passe

B actions :
4 : pass (cf. diagram)
5 : pass
6 : self
7 : pass ....


Slowfast feed 1-count/3-count

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Just a short example of a slow-fast, with a feeder in 1-count and 2 feedees in 3-count.


Keith's PPS feed

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Author: Eric Sunshine
Credits: Created by Keith "the leaf" Hirschman

Keith's PPS feed is an intense feed in which the feeder, shown in the center, performs pass-pass-self and does a handacross every three beats (twice as often as in Martin's Madness). Each feedee performs a 3-count. Feedee A always passes to the feeder's right hand, which means that the passes alternate between straight and diagonal. Feedee B always passes to the feeder's left hand. An interesting feature of this pattern is that the feeder's handacross always occurs in only a single direction, which differs from most patterns in which the direction of the handacross alternates.

One last thing, on the original version, A is the right feedee seen from the feeder's point of view. But you can also try the other way round.


A good training pattern for the feeder is Mild Madness with synchronous change every 3 beats.


Sunshine Series

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Author: Eric Sunshine
Credits: Feeds created by Eric Sunshine

This is a set of patterns created at the Mount Clemens Juggling Club (which has the most up-to-date information about them) by Eric Sunshine beginning around 1998 or 1999. Families of these patterns tend to share certain characteristics and, in some cases, the families marry with particularly pleasing results. Many of these patterns were inspired by the Martin's Madness feed, in which the feeder is forced periodically to perform a handacross. A feature of most of the Sunshine series of patterns is that two or more jugglers are forced to perform handacrosss, and in many cases, the feeder must juggle ultimate (1-count) with a handacross. The skill level required for most of the patterns ranges from Jim's 3-count to 1-count with a handacross.
Also, in all the following feeds, feedee A is on the right, seen from the feeder's point of view.

Scattered Sunshine (3 jugglers)
Very Scattered Sunshine (4 jugglers)
Shattered Sunshine (3 jugglers)
Shattered Scattered Sunshine (3 jugglers)
Splattered Sunshine (3 jugglers)


Scattered Sunshine

Scattered Sunshine causal diagram
This pattern was devised by Eric Sunshine sometime during 1998 or 1999 shortly after learning Martin's Madness.

The basic Scattered Sunshine feed is a three person pattern in which two jugglers are doing handacrosss every six beats. The feeder, shown in the middle position, performs ultimate (1-count) with a handacross. Feedee A performs Mild Mildness, which is a pass-pass-self pattern with a handacross. Feedee B performs a modified Jim's 3-count in which passes alternate between straight and diagonal. One way to visualize this pattern is to start with Mild Mildness between the feeder and feedee A, and then add feedee B in place of the feeder's self-throw.

It is possible to train the feedees for this pattern independent of the pattern itself. Feedee A can be trained via Mild Mildness. Feedee B can be trained via a modified Jim's 3-count in which passes alternate between straight and diagonal.

A nice feature of this feed, as with many others, is that it can be extended easily by adding jugglers to each end.  For example, if a Jim's 3-count feedee is added to feedee A's end, then feedee A turns into a Scattered Sunshine feeder (that is, ultimate with a handacross).  Adding a 3-count feedee to feedee B's end causes feedee B to turn into a Martin's Madness feeder. Likewise, it is possible to add a pass-pass-self feedee to feedee B's end, which will cause feedee B to perform ultimate.


Very Scattered Sunshine

Very Scattered Sunshine causal diagram
This pattern was devised by Eric Sunshine in 2001.

The basic Very Scattered Sunshine feed is a four person pattern. The feeder, shown in the top position, does ultimate (1-count) with a handacross every six beats. The feedees on the left and right ends, feedees A and C, do standard Jim's 3-count with straight passes. Feedee B, the inside or middle feedee, does a modified Jim's 3-count in which passes alternate between straight and diagonal throws. One way to visualize this pattern is to take the Martin's Madness feed and insert a third feedee in place of the feeder's self-throw.

It is possible to train the feedees for this pattern independent of the pattern itself.  Feedees A and C can be trained via standard Jim's 3-count.  Feedee B can be trained via a modified Jim's 3-count in which passes alternate between straight and diagonal.


Shattered Sunshine

Shattered Sunshine causal diagram
This pattern was devised by Eric Sunshine on 2002/12/11.

The basic Shattered Sunshine feed is a three person pattern. The feeder, shown in the middle, does ultimate (1-count). Feedees A and B each toggle between 3-count for 3 beats and pass-pass-self for three beats.

It is possible to train the feedees for this pattern independent of the pattern itself. Feedee A is trained via a pass-pass-self-pass-self-self pattern.  Feedee B is trained via a self-self-pass-self-pass-pass pattern. Though similar, the feedee positions are inversions of one another, thus it is necessary to train each feedee separately. This is illustrated below by two distinct pairs of jugglers in the Mild Shattered Sunshine diagram.

Mild Shattered Sunshine causal diagram

Various site-swap tricks can be thrown in a Shattered Sunshine feed.  The diagrams below illustrate several such tricks.  The first diagram shows how feedee A can throw an early double to the feeder during the feedee's 3-count phase.

Shattered Sunshine feedee throws early double during 3-count phase causal diagram

The next diagram shows how feedee A can throw an early double to the feeder during the feedee's pass-pass-self phase.

Shattered Sunshine feedee throws early double during pass-pass-self phase causal diagram

Finally, the next diagram shows how feedees A and B can cooperate to throw back-to-back late doubles to the feeder. The feedees must cooperate in order to avoid having two clubs arrive at one of the feeder's hands at a given beat.

Shattered Sunshine feedees throw late doubles causal diagram


Shattered Scattered Sunshine

Shattered Scattered Sunshine causal diagram
This pattern was devised by Eric Sunshine on 2002/12/12.

The basic Shattered Scattered Sunshine feed is a three person pattern in which all jugglers do handacrosss every six beats. This pattern is an elegant marriage of the Shattered Sunshine and Scattered Sunshine feeds. The feeder, shown in the middle position, does ultimate (1-count) with a handacross. Feedee A's pattern is pass-pass-self-pass-self-self, and throws straight passes to the feeder. Feedee B's pattern is self-self-pass-self-pass-pass, and throws diagonal passes.

The next diagram shows a simple variation of the basic pattern in which both feedees throw straight passes, and the feeder always throws diagonal passes. This modification is known as Shattered Scattered Sunshine variation 1.

Shattered Scattered Sunshine variation 1 caual diagram

It is posible to train the feedees for this pattern independent of the pattern itself. Unlike most training patterns in which two feedees can be trained simultaneously, for Shattered Scattered Sunshine, only one feedee is trained at a time. In the Mild Shattered Scattered Sunshine training diagram below, the trainer throws diagonal passes and performs simple hurries rather than handacrosss, while the trainee throws straight passes and performs handacrosss representative of the feedee position for Shattered Scattered Sunshine.

Mild Shattered Scattered Sunshine feedee training for Shattered Scattered Sunshine caual diagram


Splattered Sunshine

Splattered Sunshine causal diagram
This pattern was devised by Eric Sunshine on 2002/12/17.

The basic Splattered Sunshine feed is a three person pattern in which all jugglers do handacrosss. The feeder, shown in the middle, does ultimate (1-count) with a handacross every six beats, and throws diagonal passes. Feedees A and B each do pass-pass-self-self with a handacross, and throw straight passes to the feeder. An interesting feature of this pattern is the irregular handacross period of the feedees, which toggles between four and eight beats.

It is possible to train the feedees for this pattern independent of the pattern itself. This is illustrated below by the Mild Splattered Sunshine pattern. Juggler A throws straight passes. Juggler B throws diagonal passes.  Although the trainer pattern does not exactly replicate the irregular handacross period of the actual Splattered Sunshine feedee position, it is sufficiently similar to be of use.

Mild Splattered Sunshine training for feedees causal diagram


2-count feeds

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On this page, you'll find the feeds where the feeder is juggling a 2-count while the feedees are passing a 4-count :
9 clubs 2-count
10 clubs 2-count
11 clubs 2-count

9 clubs

This feed is the easiest of all ; it's also one of the first 3 person patterns tried by newbies. Start by reading the introduction to feeds if you don't know what we're talking about here.

To sum things up :
All the passes are made on singles (except for the syncopations: early & late doubles, triples, ...)
Both feedees - C1 and C2 - are juggling a 4-count. While C1 is passing, C2 is making is RH self.
The feeder is juggling a 2-count and feeds alternatively C1 and C2.
C1 and C2 can throw any 4-count syncopations (doubles, triples, ...)
S can throw any 2-count syncopations (provided he makes sure they arrive to the right feedee)
A good feeder can compensate the errors made by 2 novice feedees.

9 clubs feed with the feeder on 2-count


10 clubs

On doubles

The 10 clubs feeds isn't much harder if the feeder is solid on 7 clubs 2-count. Remember these points :

All the passes are made on doubles.
The feeder starts with 4 clubs, both feedees with 3 each.
The feedees "reply" to the passes of the feeder : they wait to see that a pass is coming their way before answering. It means that the pass from C1 to S is thrown a beat after the pass from S to C1.
There's a risk of collision between the passes from C2 to S and those from S to C1 (see diagram at the top). To avoid this, C2 must aim a bit outside, on the left of S.

10 clubs feed on doubles

On singles

Since it's possible to juggle 7 clubs 2-count on floaty singles, the same idea can be applied here. Nothing more to say on this except that the collision risk is less important than with doubles.

The causual diagram doesn't help much but here it goes anyway...

10 clubs feed 2-count on singles


11 clubs

The 11 clubs feed isn't too hard if both C1 and C2 are familiar with the 7 clubs 4-count pattern. The theory (cf. diagram below) says that all the passes should be made on triples but I suggest you to use floaty doubles instead (much easier to master than triples). Remember: putting theory aside can be a good thing now and then...

Features :
All the passes are made on doubles (or triples if...)
S - the feeder - starts with 4 clubs, C2 with 4, C1 with 3
Everyone starts at the same time for synchronisation's sake (otherwise it's gonna be tough for S)
S starts with a pass for C1
C1 starts with 2 selfs
C2 starts with a pass

11 clubs 2-count feed


PPS feeds

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On this page, you'll find various feeds with the feeder juggling PPS while the feedees both run a 3-count :
9 clubs PPS
10 clubs PPS (7 versions)
11 clubs PPS

9 clubs PPS feed

This is just the causal diagram. This feed is explained fully (with position changes) on the 9 clubs PPS feed page.

9 clubs PPS feed


10 clubs PPS feeds

Feeder passing on doubles

Feeder passing on singles

Feedees passing on doubles

Feedees passing on singles

Disconnected PPS feed

Weird PPS feed

Hardcore PPS feed


11 clubs PPS feed

11 clubs PPS feed


1-count feeds

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Credits: first publication of the dissociation feed by Allen K. on rec.juggling

On this page, you'll find the feeds where the feeder is passing on ultimate (1-count) while both the feedees juggle a 2-count. Using ulimates for the feeder is probably one of best way to go for large number of clubs (up to 15 but we'll stop at 12) :

9 clubs 1-count
9 clubs 1-count, dissociated feeder
10 clubs 1-count
11 clubs 1-count
12 clubs 1-count


9 clubs

S is juggling ultimate and passes to C1 with his right and and to C2 with his left. C1 and C2 are juggling a 2-count. The main difficulty of this pattern comes from the fact that C2 pass with his left hand and receive with his right (left-handed 2-count). C1 pass to S' left hand, and C2 to S' right hand (all the passes are tramline here).

9 clubs feed with the feeder on 1-count.


Dissociated 9 clubs

poste désynchronisé In this pattern, the feeder (A) is juggling 5 clubs with B on the left and 4 clubs with C on the right. A must dissociate his two hands because everything goes faster on the left (the diagram only shows the flightpath of the passes - B & C selfs are not drawn).
A starts with 2 clubs in each hand, B with 2 in the right hand and one in the left, C with 1 in each hand. B and C must start a bit after their first incoming pass from A.

10 clubs

Here, we have 5 clubs on each side of the pattern :
- 5 for C1 and S' left hand
- 5 for C2 and S' right hand

As you can see on the diagram below, the siteswap for each pass is 3.5 so they will be easier to make on floaty singles. C2 (on top) might prefer passing with his right hand (theorically he should use his left), in this case S just need to pass to his left hand.

10 clubs feed massues with the feeder on 1-count

The diagrams shows a non-synchronous version; for a synch version, S need to make his passes from right hand and left hand at the same time.


11 clubs

Just like with 9 clubs, the passes are all tramline. Only the height and the spin is modified ; the passes here should be made on doubles but it's perfectly possible to juggle the pattern on singles too. Faster of course, but somehow easier.
C2 (lowest line on the diagram below) is always passing with his left hand !

11 clubs 1-count


12 clubs

Same idea as 10 clubs but you need 6 clubs on each side of the pattern (left and right hand sides of the feeder). Using doubles sounds like the best solution. Feedee n°1 (C1) starts at the same time as the feeder's first pass to him, C2 does the same, one beat later. The diagram shows a little staggering but the feedees will easily get back into the right tempo; the feeder has enough problems to deal with.

12 clubs 1-count

As with 10 clubs, a synchronized version of this feed is possible.


Line feeds

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I've studied here the family of feeds with 3 jugglers as feedees but it's of course possible to add some more people (without forgetting the rhythm modifications needed). The diagrams below show the first 3 passes in a normal feed with the feeder juggling a 2-count.

poste en ligne  poste en ligne  poste en ligne


With the feeder juggling a 2-count

Feeder on 2-count : normal feed (Sweep feed)

D feeds the clubs from left to right then from right to left, i.e. C, B, A, B, C, B, A... A & C are juggling an 8-count and B a 4-count. Note that it's also possible for D to make his passes in front of him while A, B, C are moving laterally on the line (all at the same time) to receive their clubs.

Feeder on 2-count : feed with carriage return (Typewriter feed)

With a normal feed, A and C can get the impression of not passing often enough. In this version, A, B and C are all passing a 6-count. D now feeds the clubs from left to right only (C, B, A, C, B, A...). When the feeder reach the end of the line (A) he turns back to face the first feedee (carriage return). If you want a more dynamic version, try the speed-weave.

Feeder on 2-count : adding some more passes

With any of the two versions above, D and A (for example) can agree to make an additional pass. When he's about to pass with A, D will make his right hand pass (normal) followed immediately (instead of the self) by a left hand pass. The rhythm - for the typewriter variation - is now PPPSPS for D and PPSSSS for A.
It's a nice way to add difficulty for the jugglers who feel at ease with the pattern while keeping it simple for the others. If all (A, B and C) want to pass this way, D will find himself juggling ultimate (see the 1-count feeds below) as in the "feed 2" variation.

Feeder on 2-count : 7 clubs passing

This feed is based on the 10 clubs 2-count feed. You just need to add an extra club (and only one, even if there's more jugglers on the line).

The feeder pass on the same rhythm as in the 7 clubs 2-count for 2 people and can choose to feed whoever he wants. He doesn't even need to decide beforehand the order of the passes because the jugglers in front of him always have the time (one beat) to react and pass a club back when they see a double coming their way.


With the feeder on 1-count (ultimate)

In all these patterns, the feeder is juggling on ultimate. You can have any number of jugglers in front of the feeder (even if the explanations given here are for 3). The main question you need to ask yourself is who am I going to pass to next ?.

feeder on 1-count: feed 1

The right and left hands are feeding in the same direction and two consecutive passes can't be sent to the same person.

     
Without carriage return: With carriage return:
B 4-count (PSSS) Waltz (PSS)
This classical feed is also known as the urban terror feed.
D
C left-handed 2-count (PS)

1-count feeds: feed 2

The right and left hands are feeding together the same juggler in front of the feeder. Each left hand pass is sent to the person who received the previous right hand pass.

         
Without carriage return: With carriage return:
B PPSSSSSS (8-count with an extra pass on the second beat) PPSSSS (Chocolate bar if there's only 2 of them in front of the feeder)
D
C Chocolate bar (PPSS)

1-count feeds: crossing feed

The right and left hand are feeding in different directions.

     
    
Rhythm
B PSS PSSSS (3-count/5-count alternatively)
D
C Chocolate bar (PPSS)

Feeds

http://www.passingdb.com

10 clubs funky PPS feed10 clubs3 jugglers
Popcorn feeds10, 11, 12 clubs3 jugglers
JaSoN's countdown11, 12 clubs3 jugglers
Miscellaneous W-feeds15 clubs5 jugglers
Technofeeds8, 10 clubs3 jugglers
Alan Anguish8, 9, 10 clubs3 jugglers
Martin's Mildness & Martin's Madness9 clubs3 jugglers
PPS feed (aka 3-count feed)9 clubs3 jugglers
Slowfast feed 1-count/3-count9 clubs3 jugglers
Keith's PPS feed9 clubs3 jugglers
Sunshine Series9 clubs3 jugglers
2-count feeds9, 10, 11 clubs3 jugglers
PPS feeds9, 10, 11 clubs3 jugglers
1-count feeds9, 10, 11, 12 clubs3 jugglers
Line feeds9, 12, 13 clubs4 jugglers

10 clubs funky PPS feed

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Credits: first publication by Jon Skjerning-Rasmussen in Kaskade 65

This one looks quite difficult. Here is what Jon said in Kaskade 65 (F1 & F2: feedees, FF: feeder):

In this pattern everybody starts at the same time from the right. F1 stands to the right of F2. FF has 4 clubs and does: crossing double to F1, straight single to F2, self, cross doub (F2), straight single (F1), self. All the feedees' passes are straight and both start with a self before doing their 3-count sequences. F1 does: left single pass, self, self, right trip pass, self, self. F2 does: left trip pass, self, self, right single pass, self, self.


Popcorn feeds

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Introduction

The purpose of this page is to give some feed patterns where the feedees or the feeder are doing a popcorn rhythm.

You'd better be familiar with the whole popcorn family and especially with the 6-count popcorn, the 3-count and the 5-count popcorn.

More details may follow, but for now, you're alone with the causals.


Feedees in popcorn

feeder in 3-count, feedees in 6-count popcorn

10 clubs

feeder in PPS, feedees in 3-count popcorn

10 clubs

11 clubs

feeder in 2-count, feedees in 4-count popcorn

10 clubs

11 clubs

12 clubs

feeder in 4-count, feedees in 8-count popcorn 5551

10 clubs


feeder et feedees in popcorn

feeder in 3-count popcorn , feedees in 6-count popcorn

10 clubs

11 clubs

feeder in 4-count popcorn , feedees in 8-count popcorn 5551

11 clubs


For some added fun

feeder in whynot, feedees in 5-count popcorn

10 clubs


JaSoN's countdown

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Credits: first publication by Jon Skjerning-Rasmussen in Kaskade 66

Here is what Jon says about JaSon countdown in Kaskade 66:

This pattern I invented in Rotterdam last year with Simon and Nick, but unfortunately they live in Germany and England, so I haven't had the chance to get it really solid. The pattern has both an 11-club version and a 12-club version (I don't remember which one we did in Rotterdam - but we had it working for a while so it was there were probably only 11 pieces of plastic in the air).

Anyway, warm up by juggling it with 9 clubs. 'Feedee 1' (F1) does pssp-spps while 'Feedee 2' (F2) starts four beats later thus doing spps-pssp (don't get confused by the hyphen - it, doesn't mean anything, is for the people that choose to think of the countdown from 3 as a pssp followed by the reverse: spps). The feeder (FF) does ultimate starting with two inside passes then going into the sequence which is four outside passes, four inside passes etc. This is a nice pattern and can be extended to the n-feed, the w-feed etc. In these cases only the two jugglers on the end do the countdown - all the others are feeding. Well, back to The Real Stuff.

JaSoN countdown: 11 clubs

To do the 11-club version have have the two feedees do the easy end of the Copenhagen Countdown (that is straight double passes and no zips). F1 starts with 4 clubs and does pssp-spps. F2 has 3 clubs and starts at the same time as F1 doing spps-pssp. Both start with the right hand. FF starts at the same time as the feedees but from the left hand and he does ultimate. He does one inside pass before going into the real sequence which is four outside passes (starting from the right) followed by four inside passes (also starting right, of course). All the passes are normal (not floaty) straight doubles as this pattern is synchronous.

FF is the centre line and F1 is the top line, and F2 is the bottom line. If you don't understand the difference between inside and outside passes imagine that you are walking along the middle line of the causal diagram passing in the direction of the arrow (with the appropriate hand) each time you walk over one of the letters.

JaSoN countdown: 12 clubs

In the 12-club version all the passes are floaty doubles and F2 (this time equipped with 4 clubs) starts with a left hand pass half a beat before the feeder and a whole beat before F1. FF and F1 both start with the right hand. F2 starts one throw earlier in the throwing sequence thus doing pspps before going into the Copenhagen Countdown sequence. To get this to work FF will be crossing and the feedees doing straight passes (as in the diagram), but it can also be done with FF going straight, and the feedees doing crossing passes. Have fun!


Miscellaneous W-feeds

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You can of course use the traditional W-feed positions for these patterns, but all of them can also be done with the jugglers arranged as in the diagram on the right. disposition bis

W-feed with 3-count and 2-count

poste_barre_valse1   poste_barre_valse2   poste_barre_valse3  poste_barre_valse5   poste_barre_valse6   poste_barre_valse7

Rhythms:
A & B : 2-count (left hand throws for B)
C, D, E : 3-count


W-feed with 3-count and PPSS

poste_barre_valse1   poste_barre_valse2   poste_barre_valse3   poste_barre_valse4  poste_barre_valse5   poste_barre_valse7
poste_barre_valse8  poste_barre_valse9   poste_barre_valse10   poste_barre_valse11   poste_barre_valse12  

Rhythms:
A et B : chocolate bar (PPSS)
C, D, E : 3-count (waltz)


W feed with PPS and 1-count

poste_barre_PPS1   poste_barre_PPS2   poste_barre_PPS3  poste_barre_PPS4   poste_barre_PPS5   poste_barre_PPS6

Rhythms:
A & B : 1-count (ultimate)
C,D & E : PPS

W-feed with PPS and miscellanous rhythms

poste_barre_PPS1  poste_barre_PPS2  poste_barre_PPS3  poste_barre_PPS4  poste_barre_PPS5  poste_barre_PPS6

Rhythms:
A & B : PPS
C : SPPSSP (SP-PS)
D : SPSSPS (SSP)
E : PSSPPS (harder to remember)


Technofeeds

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These passing rhythms are some very interesting slow-fasts with a feeder in a special 1-count. I made some additional diagrams to make it clearer:

B: feeder
A: feedee 1
C: feedee 2
(RH: right hand, LH: Left hand)

RH pass - LH zip

RH pass
LH pass - RH zip

LH pass

In the 2 patterns (8 and 10 club), B starts with 2 clubs in each hand, and won't do the first 2 zips.

8 club technofeed

The feedees do a very (very very) slow 1-count. They should try to throw at the very last moment to make it easier for the feeder.
Feedee 1 (A) does straight passes, feedee 2 (C) does crossing passes.
A & C start with a club in each hand.

8 clubs technofeed

10 clubs technofeed

This time it gets a lot more difficuly for the feedees, they're now doing a rhythm, which, from their point of view, is called techno. The feeder does the same thing as in the 8 clubs version.

As in the 8 clubs version, A does straight passes, B does crossing passes. They each start with 2 clubs in the right hand and 1 in the left.

10 clubs technofeed


Alan Anguish

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Theses rhythms are slow-fasts with feeder and feedees on ultimate (1-count). Therefore, the feedees have to juggle slowly. Here are the 8, 9 and 10 clubs versions.

Alan's Anguish, 8 clubs

The feeder's sequence is : diagonal, diagonal, tramline, tramline or - to say it differently - outside, outside, inside, inside.
For both feedees it's relatively easy ; each is always aiming toward the same hand (in order to have 4 clubs on each side).

Alan's Anguish, 8 clubs

Alan's Anguish, 9 clubs

Alan's Anguish, 9 clubs

Alan's Anguish, 10 clubs

Alan's Anguish, 10 clubs


Martin's Mildness & Martin's Madness

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Credits: Created by Martin Frost

Mandatory : being able to juggle Mild Madness

There's two possibilities to juggle Mild Madness as a feeder :


Soft version : Martin's Mildness (tramline passes)


The diagrame below isn't really helpful (a bit too messy) but if you understood the general idea, go for it !

Martin's Mildness


Hard version : Martin's Madness (diagonal passes)

This version is harder because it's more difficult to visualize clearly who gets what, and when. And the inside passes don't feel like they're crossing at all.

Martin's Madness

PPS feed (aka 3-count feed)

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Credits: Created by Martin Frost

Normal PPS feed

The feeder is juggling a PPS while both feedees are juggling waltzses (3-count). The second feedee starts with a left hand pass (see diagram #2).

Inside
Inside
self
Outside
Outside
self

We can summarize the pattern with the casual diagram below :


Position change 1 - left feedee

If you are the left feedee (B in this case) and if you leave your position just after a right hand pass, you'll be back on the other side with a left hand pass 5 beats later. What A must do to become the feeder is described below the diagrams.

A : self
1 : pass
2 : self

3 : self

4 : pass
5 : pass

A actions :
4 : pass (cf. diagram)
5 : pass (cf. diagram)
6 : self
7 : pass .....


Position change 2- right feedee

If you are the right feedee (A in this case) and if you leave your position just after a right hand pass, you'll be back on the other side with a right hand pass 4 beats later. What B must do to become the feeder is described below the diagrams .

B : passe
1 : self
2 : passe
3 : self
4 : passe

B actions :
4 : pass (cf. diagram)
5 : pass
6 : self
7 : pass ....


Slowfast feed 1-count/3-count

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Just a short example of a slow-fast, with a feeder in 1-count and 2 feedees in 3-count.


Keith's PPS feed

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Author: Eric Sunshine
Credits: Created by Keith "the leaf" Hirschman

Keith's PPS feed is an intense feed in which the feeder, shown in the center, performs pass-pass-self and does a handacross every three beats (twice as often as in Martin's Madness). Each feedee performs a 3-count. Feedee A always passes to the feeder's right hand, which means that the passes alternate between straight and diagonal. Feedee B always passes to the feeder's left hand. An interesting feature of this pattern is that the feeder's handacross always occurs in only a single direction, which differs from most patterns in which the direction of the handacross alternates.

One last thing, on the original version, A is the right feedee seen from the feeder's point of view. But you can also try the other way round.


A good training pattern for the feeder is Mild Madness with synchronous change every 3 beats.


Sunshine Series

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Author: Eric Sunshine
Credits: Feeds created by Eric Sunshine

This is a set of patterns created at the Mount Clemens Juggling Club (which has the most up-to-date information about them) by Eric Sunshine beginning around 1998 or 1999. Families of these patterns tend to share certain characteristics and, in some cases, the families marry with particularly pleasing results. Many of these patterns were inspired by the Martin's Madness feed, in which the feeder is forced periodically to perform a handacross. A feature of most of the Sunshine series of patterns is that two or more jugglers are forced to perform handacrosss, and in many cases, the feeder must juggle ultimate (1-count) with a handacross. The skill level required for most of the patterns ranges from Jim's 3-count to 1-count with a handacross.
Also, in all the following feeds, feedee A is on the right, seen from the feeder's point of view.

Scattered Sunshine (3 jugglers)
Very Scattered Sunshine (4 jugglers)
Shattered Sunshine (3 jugglers)
Shattered Scattered Sunshine (3 jugglers)
Splattered Sunshine (3 jugglers)


Scattered Sunshine

Scattered Sunshine causal diagram
This pattern was devised by Eric Sunshine sometime during 1998 or 1999 shortly after learning Martin's Madness.

The basic Scattered Sunshine feed is a three person pattern in which two jugglers are doing handacrosss every six beats. The feeder, shown in the middle position, performs ultimate (1-count) with a handacross. Feedee A performs Mild Mildness, which is a pass-pass-self pattern with a handacross. Feedee B performs a modified Jim's 3-count in which passes alternate between straight and diagonal. One way to visualize this pattern is to start with Mild Mildness between the feeder and feedee A, and then add feedee B in place of the feeder's self-throw.

It is possible to train the feedees for this pattern independent of the pattern itself. Feedee A can be trained via Mild Mildness. Feedee B can be trained via a modified Jim's 3-count in which passes alternate between straight and diagonal.

A nice feature of this feed, as with many others, is that it can be extended easily by adding jugglers to each end.  For example, if a Jim's 3-count feedee is added to feedee A's end, then feedee A turns into a Scattered Sunshine feeder (that is, ultimate with a handacross).  Adding a 3-count feedee to feedee B's end causes feedee B to turn into a Martin's Madness feeder. Likewise, it is possible to add a pass-pass-self feedee to feedee B's end, which will cause feedee B to perform ultimate.


Very Scattered Sunshine

Very Scattered Sunshine causal diagram
This pattern was devised by Eric Sunshine in 2001.

The basic Very Scattered Sunshine feed is a four person pattern. The feeder, shown in the top position, does ultimate (1-count) with a handacross every six beats. The feedees on the left and right ends, feedees A and C, do standard Jim's 3-count with straight passes. Feedee B, the inside or middle feedee, does a modified Jim's 3-count in which passes alternate between straight and diagonal throws. One way to visualize this pattern is to take the Martin's Madness feed and insert a third feedee in place of the feeder's self-throw.

It is possible to train the feedees for this pattern independent of the pattern itself.  Feedees A and C can be trained via standard Jim's 3-count.  Feedee B can be trained via a modified Jim's 3-count in which passes alternate between straight and diagonal.


Shattered Sunshine

Shattered Sunshine causal diagram
This pattern was devised by Eric Sunshine on 2002/12/11.

The basic Shattered Sunshine feed is a three person pattern. The feeder, shown in the middle, does ultimate (1-count). Feedees A and B each toggle between 3-count for 3 beats and pass-pass-self for three beats.

It is possible to train the feedees for this pattern independent of the pattern itself. Feedee A is trained via a pass-pass-self-pass-self-self pattern.  Feedee B is trained via a self-self-pass-self-pass-pass pattern. Though similar, the feedee positions are inversions of one another, thus it is necessary to train each feedee separately. This is illustrated below by two distinct pairs of jugglers in the Mild Shattered Sunshine diagram.

Mild Shattered Sunshine causal diagram

Various site-swap tricks can be thrown in a Shattered Sunshine feed.  The diagrams below illustrate several such tricks.  The first diagram shows how feedee A can throw an early double to the feeder during the feedee's 3-count phase.

Shattered Sunshine feedee throws early double during 3-count phase causal diagram

The next diagram shows how feedee A can throw an early double to the feeder during the feedee's pass-pass-self phase.

Shattered Sunshine feedee throws early double during pass-pass-self phase causal diagram

Finally, the next diagram shows how feedees A and B can cooperate to throw back-to-back late doubles to the feeder. The feedees must cooperate in order to avoid having two clubs arrive at one of the feeder's hands at a given beat.

Shattered Sunshine feedees throw late doubles causal diagram


Shattered Scattered Sunshine

Shattered Scattered Sunshine causal diagram
This pattern was devised by Eric Sunshine on 2002/12/12.

The basic Shattered Scattered Sunshine feed is a three person pattern in which all jugglers do handacrosss every six beats. This pattern is an elegant marriage of the Shattered Sunshine and Scattered Sunshine feeds. The feeder, shown in the middle position, does ultimate (1-count) with a handacross. Feedee A's pattern is pass-pass-self-pass-self-self, and throws straight passes to the feeder. Feedee B's pattern is self-self-pass-self-pass-pass, and throws diagonal passes.

The next diagram shows a simple variation of the basic pattern in which both feedees throw straight passes, and the feeder always throws diagonal passes. This modification is known as Shattered Scattered Sunshine variation 1.

Shattered Scattered Sunshine variation 1 caual diagram

It is posible to train the feedees for this pattern independent of the pattern itself. Unlike most training patterns in which two feedees can be trained simultaneously, for Shattered Scattered Sunshine, only one feedee is trained at a time. In the Mild Shattered Scattered Sunshine training diagram below, the trainer throws diagonal passes and performs simple hurries rather than handacrosss, while the trainee throws straight passes and performs handacrosss representative of the feedee position for Shattered Scattered Sunshine.

Mild Shattered Scattered Sunshine feedee training for Shattered Scattered Sunshine caual diagram


Splattered Sunshine

Splattered Sunshine causal diagram
This pattern was devised by Eric Sunshine on 2002/12/17.

The basic Splattered Sunshine feed is a three person pattern in which all jugglers do handacrosss. The feeder, shown in the middle, does ultimate (1-count) with a handacross every six beats, and throws diagonal passes. Feedees A and B each do pass-pass-self-self with a handacross, and throw straight passes to the feeder. An interesting feature of this pattern is the irregular handacross period of the feedees, which toggles between four and eight beats.

It is possible to train the feedees for this pattern independent of the pattern itself. This is illustrated below by the Mild Splattered Sunshine pattern. Juggler A throws straight passes. Juggler B throws diagonal passes.  Although the trainer pattern does not exactly replicate the irregular handacross period of the actual Splattered Sunshine feedee position, it is sufficiently similar to be of use.

Mild Splattered Sunshine training for feedees causal diagram


2-count feeds

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On this page, you'll find the feeds where the feeder is juggling a 2-count while the feedees are passing a 4-count :
9 clubs 2-count
10 clubs 2-count
11 clubs 2-count

9 clubs

This feed is the easiest of all ; it's also one of the first 3 person patterns tried by newbies. Start by reading the introduction to feeds if you don't know what we're talking about here.

To sum things up :
All the passes are made on singles (except for the syncopations: early & late doubles, triples, ...)
Both feedees - C1 and C2 - are juggling a 4-count. While C1 is passing, C2 is making is RH self.
The feeder is juggling a 2-count and feeds alternatively C1 and C2.
C1 and C2 can throw any 4-count syncopations (doubles, triples, ...)
S can throw any 2-count syncopations (provided he makes sure they arrive to the right feedee)
A good feeder can compensate the errors made by 2 novice feedees.

9 clubs feed with the feeder on 2-count


10 clubs

On doubles

The 10 clubs feeds isn't much harder if the feeder is solid on 7 clubs 2-count. Remember these points :

All the passes are made on doubles.
The feeder starts with 4 clubs, both feedees with 3 each.
The feedees "reply" to the passes of the feeder : they wait to see that a pass is coming their way before answering. It means that the pass from C1 to S is thrown a beat after the pass from S to C1.
There's a risk of collision between the passes from C2 to S and those from S to C1 (see diagram at the top). To avoid this, C2 must aim a bit outside, on the left of S.

10 clubs feed on doubles

On singles

Since it's possible to juggle 7 clubs 2-count on floaty singles, the same idea can be applied here. Nothing more to say on this except that the collision risk is less important than with doubles.

The causual diagram doesn't help much but here it goes anyway...

10 clubs feed 2-count on singles


11 clubs

The 11 clubs feed isn't too hard if both C1 and C2 are familiar with the 7 clubs 4-count pattern. The theory (cf. diagram below) says that all the passes should be made on triples but I suggest you to use floaty doubles instead (much easier to master than triples). Remember: putting theory aside can be a good thing now and then...

Features :
All the passes are made on doubles (or triples if...)
S - the feeder - starts with 4 clubs, C2 with 4, C1 with 3
Everyone starts at the same time for synchronisation's sake (otherwise it's gonna be tough for S)
S starts with a pass for C1
C1 starts with 2 selfs
C2 starts with a pass

11 clubs 2-count feed


PPS feeds

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On this page, you'll find various feeds with the feeder juggling PPS while the feedees both run a 3-count :
9 clubs PPS
10 clubs PPS (7 versions)
11 clubs PPS

9 clubs PPS feed

This is just the causal diagram. This feed is explained fully (with position changes) on the 9 clubs PPS feed page.

9 clubs PPS feed


10 clubs PPS feeds

Feeder passing on doubles

Feeder passing on singles

Feedees passing on doubles

Feedees passing on singles

Disconnected PPS feed

Weird PPS feed

Hardcore PPS feed


11 clubs PPS feed

11 clubs PPS feed


1-count feeds

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Credits: first publication of the dissociation feed by Allen K. on rec.juggling

On this page, you'll find the feeds where the feeder is passing on ultimate (1-count) while both the feedees juggle a 2-count. Using ulimates for the feeder is probably one of best way to go for large number of clubs (up to 15 but we'll stop at 12) :

9 clubs 1-count
9 clubs 1-count, dissociated feeder
10 clubs 1-count
11 clubs 1-count
12 clubs 1-count


9 clubs

S is juggling ultimate and passes to C1 with his right and and to C2 with his left. C1 and C2 are juggling a 2-count. The main difficulty of this pattern comes from the fact that C2 pass with his left hand and receive with his right (left-handed 2-count). C1 pass to S' left hand, and C2 to S' right hand (all the passes are tramline here).

9 clubs feed with the feeder on 1-count.


Dissociated 9 clubs

poste désynchronisé In this pattern, the feeder (A) is juggling 5 clubs with B on the left and 4 clubs with C on the right. A must dissociate his two hands because everything goes faster on the left (the diagram only shows the flightpath of the passes - B & C selfs are not drawn).
A starts with 2 clubs in each hand, B with 2 in the right hand and one in the left, C with 1 in each hand. B and C must start a bit after their first incoming pass from A.

10 clubs

Here, we have 5 clubs on each side of the pattern :
- 5 for C1 and S' left hand
- 5 for C2 and S' right hand

As you can see on the diagram below, the siteswap for each pass is 3.5 so they will be easier to make on floaty singles. C2 (on top) might prefer passing with his right hand (theorically he should use his left), in this case S just need to pass to his left hand.

10 clubs feed massues with the feeder on 1-count

The diagrams shows a non-synchronous version; for a synch version, S need to make his passes from right hand and left hand at the same time.


11 clubs

Just like with 9 clubs, the passes are all tramline. Only the height and the spin is modified ; the passes here should be made on doubles but it's perfectly possible to juggle the pattern on singles too. Faster of course, but somehow easier.
C2 (lowest line on the diagram below) is always passing with his left hand !

11 clubs 1-count


12 clubs

Same idea as 10 clubs but you need 6 clubs on each side of the pattern (left and right hand sides of the feeder). Using doubles sounds like the best solution. Feedee n°1 (C1) starts at the same time as the feeder's first pass to him, C2 does the same, one beat later. The diagram shows a little staggering but the feedees will easily get back into the right tempo; the feeder has enough problems to deal with.

12 clubs 1-count

As with 10 clubs, a synchronized version of this feed is possible.


Line feeds

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I've studied here the family of feeds with 3 jugglers as feedees but it's of course possible to add some more people (without forgetting the rhythm modifications needed). The diagrams below show the first 3 passes in a normal feed with the feeder juggling a 2-count.

poste en ligne  poste en ligne  poste en ligne


With the feeder juggling a 2-count

Feeder on 2-count : normal feed (Sweep feed)

D feeds the clubs from left to right then from right to left, i.e. C, B, A, B, C, B, A... A & C are juggling an 8-count and B a 4-count. Note that it's also possible for D to make his passes in front of him while A, B, C are moving laterally on the line (all at the same time) to receive their clubs.

Feeder on 2-count : feed with carriage return (Typewriter feed)

With a normal feed, A and C can get the impression of not passing often enough. In this version, A, B and C are all passing a 6-count. D now feeds the clubs from left to right only (C, B, A, C, B, A...). When the feeder reach the end of the line (A) he turns back to face the first feedee (carriage return). If you want a more dynamic version, try the speed-weave.

Feeder on 2-count : adding some more passes

With any of the two versions above, D and A (for example) can agree to make an additional pass. When he's about to pass with A, D will make his right hand pass (normal) followed immediately (instead of the self) by a left hand pass. The rhythm - for the typewriter variation - is now PPPSPS for D and PPSSSS for A.
It's a nice way to add difficulty for the jugglers who feel at ease with the pattern while keeping it simple for the others. If all (A, B and C) want to pass this way, D will find himself juggling ultimate (see the 1-count feeds below) as in the "feed 2" variation.

Feeder on 2-count : 7 clubs passing

This feed is based on the 10 clubs 2-count feed. You just need to add an extra club (and only one, even if there's more jugglers on the line).

The feeder pass on the same rhythm as in the 7 clubs 2-count for 2 people and can choose to feed whoever he wants. He doesn't even need to decide beforehand the order of the passes because the jugglers in front of him always have the time (one beat) to react and pass a club back when they see a double coming their way.


With the feeder on 1-count (ultimate)

In all these patterns, the feeder is juggling on ultimate. You can have any number of jugglers in front of the feeder (even if the explanations given here are for 3). The main question you need to ask yourself is who am I going to pass to next ?.

feeder on 1-count: feed 1

The right and left hands are feeding in the same direction and two consecutive passes can't be sent to the same person.

     
Without carriage return: With carriage return:
B 4-count (PSSS) Waltz (PSS)
This classical feed is also known as the urban terror feed.
D
C left-handed 2-count (PS)

1-count feeds: feed 2

The right and left hands are feeding together the same juggler in front of the feeder. Each left hand pass is sent to the person who received the previous right hand pass.

         
Without carriage return: With carriage return:
B PPSSSSSS (8-count with an extra pass on the second beat) PPSSSS (Chocolate bar if there's only 2 of them in front of the feeder)
D
C Chocolate bar (PPSS)

1-count feeds: crossing feed

The right and left hand are feeding in different directions.

     
    
Rhythm
B PSS PSSSS (3-count/5-count alternatively)
D
C Chocolate bar (PPSS)