the Passing DataBase


If you are reading this article you probably know the feeling: time slows down, the outside world has finally lost all its importance, you are thinking about nothing in particular, yet your mind is not wandering, there is simply no necessity for you to use your imagination or your capacity for abstract thought - all that matters is that you are alive - Alive and Passing. Magically every throw is perfect - every catch requires absolutely no effort, two (or more) minds are tuning in to the same frequency. And then comes the moment that is the beginning of the end: you become conscious of what is happening, a small river of chills (and adrenaline) is running up your spine - and 'Bang' it all falls apart and you both let out a small 'yeehaa' or a 'wow'.
The three articles in this series are about some of the weird and wonderful patterns that I and other nerds have come up with during moments of great inspiration. Hopefully they will bring you as much enjoyment as they have brought me.
Before I get started with the patterns I would like to thank Wolfgang for inventing the marvellous tool: JoePass!, without which several of the patterns here wouldn't have been invented yet (by me at least). I will also advertise the usefulness of 'causal diagrams'. Knowing how to use them can be a major factor in enhancing the output of one's sessions of creative inspiration.
In these articles I take as my basic presumption that the reader has at least some knowledge of causal diagrams. For the ones who want to groove on these patterns in actual 3-dimensional space, however, I find it essential to be able to juggle the pattern that I find to be the doorway these types of patterns: the 7-club 3-count. So I start with explaining that pattern. But enough talk. Let's get to the patterns.


I have divided the funky 7-club patterns into different categories (not something I have given a lot of thought to so it mightn't be the most efficient way):
7-club 3-count (if you can call one pattern a category - maybe 7-club 1-count should also go in this category, see kaskade 57).
Pass-Pass-Selfs (pps)
Bookends (ppsps - or pspsp if you like)
Other Patterns (whatever doesn't fit into the other categories, so far I have at least one pattern here)
This first article deals with the three first categories, but fear not, the other categories will be carefully dealt with in the following issues. And, by the way, sometimes I have added a few 3 people feed patterns derived from the 7-club pattern, but hey…

To start a pattern, simply follow the causal diagram, beginning at its left side. Every juggler holds one club in every hand, plus one club for every arrow that reaches the hand from the left side of the pattern. In the first pattern, J2 will start with 4 clubs, and J1 has 3 clubs.

1. 7-club 3-count

This is, as I said, the basic ambidextrous 7-club pattern. I always warm up with this one before moving on to other patterns.
If you have done no ambidextrous juggling before, learn the 6-club 3-count (pss), and do that until you have the throwing rhythm totally automatic. Practice throwing 'late doubles' in this patterns (i.e., a crossing double pass on the pass beat). This trick is likely to make your partner fuck up the pattern as she gets a 'hold', and thus won't be passing back the same club as she receives (which is what you normally do in a 6-club 3-count). To avoid this, count out loud: "right, two, three, left, two, three, right, …". When you both can throw continuous 'late doubles' you are definitely ready to do try the 7-club version.
In this pattern you are both throwing double passes. However one of you, 'juggler 1' (J1), will be crossing your passes while the other, 'juggler 2' (J2), goes straight. The passes will also need to be slightly floatier than normal doubles (for mathematical and practical reason). J2 (the one that passes straight) starts with 4 clubs doing: floaty straight double pass, self, self, … J1 waits 1 1/2 beats (or 'as long as possible') before starting, doing: floaty crossing pass, self, self, … (or he can wait only half a beat and starts with a left self).
Pat. 1:

The four handed siteswap for this one is 966 (if you don't understand why and can't wait another page, see footnote 2).
If you have problems with the rhythm you can 'colour code' the pattern. To do that, take 3 clubs of a different colour, and hold them so that they will be the passes. J1 has one coloured club and holds it as the first one in the right hand. J2 (the one who starts) holds one coloured club in the right had as the first one and one coloured club as the second one in the left hand. This way you will always be passing the coloured clubs, while the 'normal' clubs always are selfs.
All the tricks that can be thrown in a 6-club 3-count can also be thrown in the 7-club version, only they have to have one more spin - doubles become triples, triples become quads, etc. J1 will have to make her triples straight and his quads crossing, while J2 will do the opposite. Keep in mind that all the passes have to be done floaty here.
If you just want some great patterns to groove on, move straight on and leave the tricks till you are juggling with someone not as nerdy (or zen) as you.

2. Pass-Pass-Selfs

A great passing rhythm whose basic pattern is pretty well known among ambidextrous passers. However, also another variation exists. The result is at least as spine tingling.

The basic pps

J1 does crossing doubles and J2 does a straight single followed by a crossing double. J2 starts with 4 clubs, and both jugglers start simultaneously:
Pat. 2:

This pattern can also be done with reversing the passes so that the double passes are straight, and the single is crossing - a nice variation that feels quite different. To do this one juggler starts with the left hand. (Just imagine that all the 'R's are 'L's and vice versa in J2's line in the causal diagram).

'Singles versus doubles'

Here is a pps where J1 does everything on singles. J2 does all doubles (also the selfs, which makes this side it a bit harder and groovier to juggle). J1 has 4 clubs.
Pat. 3:

Also here can it be interesting to reverse the passes so the singles are crossing and the doubles are straight (the self double stays straight!).


As pps has twice as many passes as 3-count (pss) it is the perfect pattern for feeding two 3-counts. There are probably heaps of ways to do this. Here are two, one with 11 clubs and a funkier one with only 10.

11-club 3-count feed

This one is fairly simple, as all the passes are floaty doubles. The 'feeder' (FF) has 5 clubs and throws inside, inside, self, outside, outside, self. 'feedee 1' (F1) stands on the right side of 'feedee 2' (F2) and starts 1 1/2 beats after FF (when FF's first right pass is arriving), doing the crossing side of a 7-club 3-count starting with the right hand. F2 does the same, but waits 2 1/2 beats after FF and starts from the left hand.
Pat 4:

10-club funky 3-count feed

In this pattern everybody starts at the same time from the right. F1 stands to the right of F2. FF has 4 clubs and does: crossing double to F1, straight single to F2, self, cross doub (F2), straight single (F1), self. All the feedees' passes are straight and both start with a self before doing their 3-count sequences. F1 does: left single pass, self, self, right trip pass, self, self. F2 does: left trip pass, self, self, right single pass, self, self.
Pat. 5:

But let's now go back to 2 people and 7 clubs…

3. Bookends

Now we get into 7-club versions of the 'old' 6-club pattern 'bookends', a 5-count with 3 passes and 2 selfs. The selfs always have min. one pass in between (got that?) . (see footnote 1).

Basic Bookends

The basic pattern in this section is another great fusion of technology, creative inspiration and skill (thanx for your patience, Mandy), but it isn't actually that hard, you just add another pass and another self to the basic pps. J2 starts with 4 clubs.
Pat. 6:

Don't forget to try both ends and to reverse the passes like in the other patterns.

Asynchronous Bookends

Here is a version where both jugglers do (almost) the same. J1 does floaty crossing singles and straight floaty doubles and J2 does the opposite - is that clear?!?. J2 has 4 clubs, and J1 starts immediately (half a beat) after.
Pat. 7:

As this pattern is asynchronous (none of the four hands throw at the same time) it can be written down as a fourhanded siteswap: 96677 (see footnote 2). Each juggler throws 96767.

Funky Bookends

For an even weirder bookends (as if it needs to get any weirder!) try 86777, where each juggler juggles 87767 in turn. J1 has 4 clubs, and J2 starts half a beat later.
Pat. 8:


For a 'reverse' bookends (sspsp) try this one - it even has a triple in it - oooohhh. J1 starts with 4 clubs (at the same time as J2).
Pat. 9:

This one cannot be written in a fourhanded site swap as it is a synchronous pattern, which also means that the passes don't need to be floaty, and that you can try making the crossing passes straight and vice versa.
"And I'm spent…"


1. There are (at least) two different ways to think about bookends patterns. One is to just do ppsps, the other is to pspsp (i.e., three right hand shower passes in a row followed immediately - no self in between! - by three left hand passes). Try to do the same pattern with both "feelings" - it doesn't feel like the same pattern even though your body is doing exactly the same (trippy, huh). I also discovered that this pattern is exactly the same as one that Wolfgang describes in Kaskade 57 as
<4p 3 4p 3 3p|3 4p 3 4p 4p>, but never mind…
2. Brief explanation of fourhanded siteswap
- 6s are normal selfs (the same as 3 in "normal" siteswap)
- 7s are floaty single passes (or 3.5s)
- 8s normal self doubles (to the same hand - like normal 4s)
- 9s are floaty double passes (4.5s)
- 10s are crossing self triples (5) (please note that 10 can easily be confused with a 1 followed by a 0, however 1s almost never appear in fourhanded siteswap, so a 10, 11, 12, etc are always to be read as ten, eleven, twelve, etc. in this type of siteswap here, unless otherwise specified)
- 11s are floaty triple passes (5.5)
So all even numbers are selfs while odds are passes - a 5 would be a very fast pass, a 4 is a hold, a 2 is a zip and a 0 is an empty hand. I don't think I believe in 1s and 3s, definitely not with clubs.
Important about the passes (but not about the selfs): if "juggler 1" does 7s, and 11s straight and 9s crossing, then "juggler 2" will have to do her 7s and 11s crossing and the 9s straight.