the Passing DataBase

We carry on with "just the three of us" (see previous articles), but this time we will get more interested on moving and swapping places than on rhythms. The basic pattern is a normal feed, with the feeder in a 2-count (but tips will be given for a 3-count or PPS feeder).
Keep also in mind that if most of the patterns can (and should) be done continuously, it is good practise to learn step by step and to make breaks (no, keep juggling, break here just means you don't move anymore) after each change of feeder/feedee.

About the drawings :
Most patterns are illustrated with drawings featuring three jugglers called A, B and C, seen from the sky. There is a nose for the direction which they should be looking at (normally the direction where the passes come from).
Plain arrows indicate passes, and you should be able to distinguish between left and right passes. Dotted arrows indicate movement.
The drawings are made only when a pass happen (every 2-counts for a 2-count).

Simple Outs & Ins

At the moment of receiving (and sending) a pass, a feedee, for instance B, can decide to leave the pattern (Out). He just has to make it clear for the others jugglers, by either saying it or moving out of the pattern. The two remaining jugglers carry on with a 4-count (2-count is also possible), the other feedee changes nothing and the feeder does now right-hand selfs instead of passes to B.
Now B can come back (In) at four different places (see fig.), including his previous position. At that moment, a feed can resume. The new feeder, by making it obvious to B (either by looking at him or making an obvious pass gesture or both) will start passing to B instead of doing right hand selfs. B has to react by starting passing to him at the same moment.

If you want to go from one position to another in the shorter possible time, you are doing "Quick Outs & Ins". The sequence goes like this if you go next to the current feeder: (1) throw your last pass from your position, (2) start moving while placing the club in your left hand in the right (where there is 2 clubs now), (3) catch the incoming pass from the feeder while moving to your new position, (4) turn quickly while the two other jugglers pass, (5) pass to the new feeder while doing a last backward step, this first pass in your new position happens 4 counts after the last one.
Only steps (1) and (5) are pass beats (for the moving juggler). You can also keep juggling while doing it but it's more difficult as you have to quickly turn while juggling.
You can try "Quick Outs & Ins" to go the 3 available positions you see in the drawing, going through the passing being the more challenging one. Try also moving to another place after each pass.

If you want to do the same thing with the feeder in PPS, just bear in mind the following points (assuming that if you are B, you move toward position 1, if you are C, you move to position 2) :
If you are the left feedee (from the feeder's point of vue) and you leave with a right pass, you come back on the other side with a right pass 4 counts after (same with left).
If you are the right feedee, and you leave with a right pass, you come back with a left pass 5 counts later (but you could also agree to come back 3 counts later).
If the juggler on your right starts moving, you become the new feeder by doing (just after his pass) : pass (old feeder), self, self (do a pass instead if you agreed on 3 counts), pass (old feeder), pass (moved juggler, 5th count).
If the juggler on your right starts moving, you do : self, pass (old feeder), self, pass (moved juggler, 4th count).
If you're the old feeder, you carry on with a 3-counts with the un-moved juggler, making selfs instead of passes to the moved one.


Here, you just have the two feedees swapping places. The feeder does not move at all, he just has to follow what's going on so that he can adjust his passes.
How B moves first is important because it will be of use in all the following patterns (this one being the easiest). B, at the moment of throwing a pass, decides to move so that he already has made a small step to the front when the corresponding pass comes to him (Fig.1). He then keeps on moving to the left and to the front so that he is ready to step in front of C (and to pass, Fig.3) just after A and C next passes (Fig.2), which should be just on his left side. As B moves now to the back, he frees place for A and C passes (Fig.5).
While B moves to the left as described, A should also move slightly to the right to ease B's task.
That's it, B and A have changed places, A is now ready to do the same thing (Fig. 5&6). If you do so continuously, it just looks like B and A are turning around each other.

Bruno's Nightmare

In this pattern, and in the following ones, the principle is the same : you should consider a giant, using three human jugglers as props, and juggling a 3 ball cascade with them. The path followed by the jugglers is a figure of 8.

If we describe one movement, we will see how B (Fig. 1) can go through the passing to come next to C, without stopping juggling and passing.
If you look closely, the first 3 steps are exactly the same than in the tornado. But after that, instead of moving back (next to A), B will now come next to C. He will keep moving to the left, but will also start turning so that he can do a last pass to C (Fig. 5), and will be ready for the next pass to A (after Fig. 6). It's now C's turn to go to the other side (Fig. 6).
The pattern has a 30-pass cycle. You should also be aware that going from right-feedee to right-feedee (B's described movement) doesn't feel exactly the same than going from left to left (C's following movement).

This version of Bruno's nightmare (with the feeder in a 2-count) is the easiest to learn and is the original one (invented by Bruno Saxer and corrected by Martin Frost). Now if you find this one too slow, you can try faster variations by shortening the number of passes made by each feeder (the following turbo is one of the very fast variations) or changing the rhythm (a 3-count variation is described later but you can try PPS or ultimate).

3-count Bruno's Nightmare

In this nightmare, the feeder does a 3-count, one feedee a right handed 6-count and the other a left handed 6-count. What makes it difficult is more the changes between rhythms than the movement itself.
As the 3-count is slower than the previous 2-count, we use here fewer passes for one change of feeder. The feeder will do only 3 passes (C in Fig.1, 2, 3) before he becomes a feedee (C in Fig. 4). What happens is when B (as a feedee) tries to change side, he will only make two passes to C before starting passing to A (new feeder).
There is nothing really new if the previous version is understood. What could be clarified is the change of rhythm. For every juggler (if done continuously), it goes like this :
3-count (3 passes)
right-handed 6-count (3 passes)
3-count (3 passes)
left-handed 3-count (3 passes)


Turbo follows the principle of Bruno's nightmare, but with a much shorter cycle (the shorter you can find with a 2-count).
If you carefully look at B, he has already turned 180° by the time he makes his second pass which is a pass to A (and not C as previously). Having said that, the drawings should be self-explanatory.
In this pattern, there is not much time left to think about what to do, just do it.

For all these patterns, each juggler should pay attention to where the juggler he passes to is moving. Therefore, he can do his passes so that when the juggler has moved, the pass is not too far from him nor aimed at his face.