6 clubs Mild Madness
Mild Madness (some people may call it Martin's PPS, but Martin Frost frowns on that) is an evolved version of the normal PPS, whose causal diagrams I've placed below in order to compare a few things. Being comfortable with PPS is required.
normal PPS: <3p 3p 3 | 3p 3p 3>

In Mild Madness, one juggler will cross all his passes (Right Hand to RH, LH to LH). If you try it this way (it's worth it), you'll realize very soon that there is a small problem. The 'small' problem is solved as follows:
- You sometimes need to do some hand-acrosses or zips. 'Sometimes' being in fact at the same moment as the second pass in a PPS cycle, when you need to do the zip. Since both are done at the same time, this is where the hurries occur.
- These zips (noted Z, or sometimes H) are made in turns by both the jugglers.
- The cycle becomes: PPS PPZS. Plainly speaking, it's "normal PPS", then "PPS with a zip".
- The pattern is ambidextrous, which means, to be more precise, that the true cycle is PPS PP'Zrl'S PPS PP'Zlr'S (Zrl meaning zip from right to left).
- At any moment, if A is doing PPS, B is doing PPZS and conversely.
- The causal diagram (for a full cycle) sums it all up (zips being the red arrows). You'll notice that the bottom juggler is doing the crossing passes.
Mild Madness

A few tips:
- A classical mistake is to forget the self. So be careful, the zip does not replace the self.
- When you've mastered it, you can change (both of you) between crossing and
straight passes on the fly every 6 beats.
The new cycle is then: PPS PPZS PPZS PPS. See variations on mild madness. - You can feed with mild madness.
- There also is a 1-count version: Martin's
ultimate.
Slow version
On a theoretical point of view, there also is a version with no hurries, and passes done with floaty singles. Practically speaking, you'll be juggling something in between. This slow version can be seen as a 4-hand siteswap: 7777266
Mild madness: slow version with no hurry
