Glossary
1, 2, 3, ... 3p,
4p, ..., 3*, 4*,..., 4x, 5x: Cf. SiteSwap, and hurry for the
*.
1-count, 2-count,
3-count ...: Cf. n-count
2/3-count: PPS,
this name is scarcely used (on this site anyway)
< ... | ...>:
Cf. SiteSwap.
ambidextrous pattern:
a pattern that makes you do exactly the same things with your right and left
hands. Eg: 3-count.
Back-to-back:
when your back is touching your partner's back, which means you'll have to change
the way you're throwing your passes.
Causal diagrams:
Notation created by Martin Frost for describing passing patterns. See the explanations.
cde (ou cdew2):
Wolfgang Westerboer's Causal Diagram Editor... Useful to create and use causal
diagrams. Cf. JoePass!.
Chocolate bar:
PPSS PPSS.... See the relevant page.
Chops: see Tomahawks
crossing: Beware!
A crossing self will change hands, for eg. from RH to LH. In normal
passing patterns, a crossing pass will go from your RH to your partner's
RH, or LH to LH.(unless you're doing a front-to-back
pattern).
Every's: 2-count,
SP...
Every other: 4-count,
SSSP...
Feed/Feedee/Feeder:
Cf. introduction to feeds.
Flat: Club thrown
with no spin. Can be horizontal or vertical.
Floaty: A floaty
pass is a pass that is thrown a bit higher than usual but does not spin more
(thus spinning more slowly). A SiteSwap 3.5 is a floaty SiteSwap 3.
Front-to-back
: when you're looking at your partner's back. Your partner is catching passes
coming from behind (and usually above).
Handacross (or
hand-across): Passing a club from one hand to the other. Can be done with a
very short flat throw, or by putting the club from one hand to the other.
Hand-off: See
Handacross.
Hurry: For an
introduction, Cf hurrys. For advanced
theoretical stuff, see Christophe's article.
JoePass!: A juggling
simulator. Cf. JoePass!
LH: abréviations
for Left Hand.
Martin: Mr. Frost's
first name. A passing pattern devised by Martin Frost may well prevent you from
sleeping for a few nights.
MHN: (Multi Hand
Notation) notation based on SiteSwap which describe at each beat what
is done by both hands: (4, 4) is throwing 2 doubles in column, (3, -) is a normal
RH self... Cf. Christophe's articles in the articles
section.
n-count: Passing
pattern in which a pass is made every n throws. Sometimes also more generaly
used for pattern which cycle is of length n (even if there is more than 1 throw
in the cycle). For a 3-count: SSP SSP ... Independant of the number of clubs.
notation PPSSPPSSS
etc: P means Pass, S means Self. Eg: SSSP is: LH self, RH self, LH
self, RH pass and you start again from the beginning (it's the 4-count).
RH: abréviations
for Right Hand.
Shower: 2-count,
SP... (in a passing context)
(juggling) Simulator:
A software that has some tiny guys juggling on the computer screen. Frustrating
since they never drop, but quite useful sometimes.
SiteSwap: A juggling
notation that is using integers. See the links
for solo SiteSwaps, or the page about Causal
diagrams and passing SiteSwaps.
Slow-fast: Cf.
page slow-fast
Syncopation: The
family of tricks that mess up with the rhythm of one juggler (or both). These
are the doubles (early or late), triples, ... and some less popular one (solo
siteswaps, forced passes...).
straight: (aka
tramline if it's a pass throw) The contrary of crossing.
Tango: PS
PS PPSS...
Thundershower:
Cf. Ultimate.
Tomahawk: Pass
thrown from above the shoulder like an Indian axe.
tramline: See
straight.
Twin towers: variation
on popcorns. Cf. popcorn 6-count.
Ultimate: A passing
rhythm with no selfs. Aka 1-count or thundershower.
Vamp: see handacross.
Some may say that a Vamp is a crossing 2, while a handacross is a 1.
Waltz: 3-count,
SSP...
Zip: see handacross.